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Grey (Game)

A roguelike whose whole world is grown by cellular automata. No hand-made templates.
Grey is the roguelike I built as my final project in college. It is a study of one algorithm, cellular automata, and every level in it is procedurally generated without templates.
There are two dungeons and two dungeon bosses to fight. Upgrade your character as you go to make the run easier.
- No level templates
- Two dungeons
- Two dungeon bosses
- Upgrades as you go
- Kind
- Game
- For
- College final project
- With
- Unity, C#, Cellular automata, Procedural generation
- At
- Google Drive



